Catalog Search Results
Author
Language
English
Formats
Description
"CrazyBusy - a state of constant frenzy, a symptom of our high-speed, high-tech world - is a national epidemic. Day in and day out, we plunge ourselves into a mad rush of activity, and the resulting brain overload has led to the point where our entire society is suffering from culturally induced ADD. Dr. Edward Hallowell has helped more than a million people free themselves of the distractions and compulsions of ADD. Now he offers the same sound,...
Series
Publisher
Findaway World, LLC
Pub. Date
[2020]
Physical Desc
1 Launchpad tablet : digital, sound, color ; 20 x 13 cm + 1 USB cable and 1 AC power adapter (in case 22 x 25 x 3 cm).
Language
English
Description
"These interactive games and learning tools will give preschoolers the foundation they need to explore, build, and create a world all their own."--Publisher description.
Publisher
Teaching Co
Pub. Date
c2009
Physical Desc
4 DVDs (720 min.) : sd., col. ; 4 3/4 in. + 1 course guidebook (iv, 128 p. ; 19 cm.)
Language
English
Description
The ability to make wise, educated decisions is essential to living a successful and fulfilled life. Whether simple or complex, private or public, decisions are an essential part of life, affecting individual lives for good or ill, as well as friends, families, and communities. Decision-making is a skill--one that can be learned, honed, and perfected. When the necessary components of a smart decision are understood, mistakes can be sidestepped. When...
Series
Publisher
Playaway Products, LLC
Pub. Date
[2023]
Physical Desc
1 Launchpad tablet : digital ; 20 x 13 cm + 1 USB AC power cord (in case 22 x 16 cm)
Language
English
Description
"The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids...
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