Catalog Search Results
1) Animation
Author
Series
Language
English
Description
Somewhere along the way, something happened to give art that crucial kick that gave life to still images: motion. The art of animation, both hand-drawn and computer-animated, has a long and rich history spanning nearly a century of experimentation and innovation. This book helps students understand the role innovation has played in the development of animation industry.
2) Movies
Author
Language
English
Description
Kids have always loved movies. But the way they make, access, buy, and listen to movies has changed radically over the years. What has driven this change? Innovation! This book uses Movies to get students to think critically about the impact of innovation.
3) Music
Author
Language
English
Description
Kids have always loved music. But the way they make, access, buy, and listen to music has changed radically over the years. What has driven this change? Innovation! This book uses Music to get students to think critically about the impact of innovation.
4) Photography
Author
Language
English
Description
Photography is so much a part of life today that the average person my encounter more than 1,000 camera images a day. Cameras are now integrated with cell phones, digital images can be sent instantly to almost anywhere in the world. How is this possible? Innovation! This book helps students understand the role innovation has played in the development of the camera.
5) Radio
Author
Language
English
Description
Radio has been commercially available since the late 1800's. But today's radio is has evolved greatly over the last 200 years. What factors drove this evolution? Using a product that kids are familiar with, Radio, this book introduces kids to the concept of innovation and its impact on their everyday life.
Author
Series
Language
English
Description
In 1920, the first collegiate football game was broadcast on Radio. Today, many sports actually allow viewers to control which camera picture they see. How has this innovation occurred? This book uses a familiar topic, sports broadcasting, to introduce kids to the concept of innovation and its impact on their everyday life
7) Television
Author
Series
Language
English
Description
Television has been commercially available since the late 1930's. But today's television is very different from the TV our grandparents knew. Using a product that kids are familiar with, Television, this book introduces kids to the concept of innovation and its impact on their everyday life.
8) Video Gaming
Author
Series
Language
English
Description
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
9) Blogs
Author
Series
Language
English
Description
The term "blog" was coined in 1997. Less than 10 years later there were over 150 million blogs. How did that happen? Who is responsible for their development? This book explores the role innovation and innovators had in the development of blogs.
10) Social Networks
Author
Series
Language
English
Description
Social Networks have become part of life in the 21st Century. This book looks at the growth of social networks and the role innovation has played in their development.
11) 3D printing
Author
Series
Accelerated Reader
IL: MG - BL: 5.8 - AR Pts: 1
Language
English
Formats
Description
"As they become more common and more powerful, 3D printers are allowing makers everywhere to bring their ideas to life. Readers will discover new processes, integrate visual information with text, and learn technical word meanings as they discover how 3D printers work and how makers are using them today. They will also learn how to create their own inventions from 3D computer models."--Publisher's web site.
12) E-textiles
Author
Series
Accelerated Reader
IL: MG - BL: 6.2 - AR Pts: 1
Language
English
Formats
Description
"Learn about the exciting new technology behind e-textiles and find out how to create e-textile projects of your own"--
13) Makerspaces
Author
Series
Accelerated Reader
IL: MG - BL: 5.8 - AR Pts: 1
Language
English
Formats
Description
Introduces makerspaces and describes the kinds of tools makers use to create their projects, and encourages readers to find makerspaces of their own.
14) Raspberry Pi
Author
Series
Publisher
Cherry Lake Publishing
Pub. Date
[2013]
Accelerated Reader
IL: MG - BL: 6.6 - AR Pts: 1
Physical Desc
32 pages : illustrations (chiefly color) ; 25 cm
Language
English
Description
"The Raspberry Pi is a small computer that allows almost anyone to learn about computer programming. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how the Raspberry Pi was invented and how makers are using it today. They will also learn how to set up and begin programming their own Raspberry Pis."--Publisher's web site.
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