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Adapting the famous series by R.A. Salvatore, beginning with Book 1 of the Dark Elf Trilogy, Homeland. Travel back to strange and exotic Menzoberranzan, the vast city of the Drow and homeland to Icewind Dale hero Drizzt Do'Urden. The young prince of a royal house, Drizzt grows to maturity in the vile world of his dark kin. Possessing honor beyond the scope of his unprincipled society, young Drizzt faces an inevitable dilemma. Can he live in a world...
2) Archmage
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Victory reigns at Mithral Hall but Drizzt knows that the dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with him yet. Consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even the Underdark could never have prepared for.
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Adapts the third volume of R.A. Salvatore's The Legend of Drizzt! Drizzt Do'urden has abandoned the cruel Underdark for the unknown of the surface world. But as the young warrior begins his sojourn, the family he left beneath, and new enemies alike, pursue him. His survival depends on gaining the trust of surface dwellers–and that challenge may be greater than any battle he could fight.
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Adapted from the famous book by R.A. Salvatore. After many lonely, nomadic years, Drizzt Do'urden finally settles in the remote arctic outpost of Icewind Dale. After finding peace, Drizzt begins a journey to fulfill an oath made to one of his friends–join him in his quest to find the legendary land of Mithral Hall.
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Adapted from the famous book by R.A. Salvatore, The Legend of Drizzt: The Halfling's Gem. At long last, Drizzt D'ourden has found a surrogate family to love and stand by through all. However, in the aftermath of the battle for Mithral Hall, Drizzt finds this family in pieces. Bruenor Battlehammer is lost, thought to be dead; Guenwhyvar–his loyal, magical panther–is missing; and Regis The Halfling has been kidnapped by Drizzt's archenemy, Artemis...
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"There’s a lot that Jarlaxle doesn’t know: is he the lone survivor of the raid on the slaad fortress, can he even find a way to get out, and beyond his immediate predicament, could he possibly escape the ice caverns and get help for his friends? However, what Jarlaxle does know is that if he plans to come back—if Catti-brie, Entreri, and Zaknafein are to have any hope of surviving—he’s going to have to bring back far more firepower. An army...
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